Vibe coding prompts for games: real examples that worked

Most advice about prompts is theory. These are the actual prompts behind games you can play on this site, with notes on why each one worked.

What a good game prompt contains

  • The verb. What does the player do?
  • The loss condition. A run needs to end.
  • Scoring and speed. How it gets harder.
  • Controls on every device. Mouse, keyboard and touch, spelled out.
  • Constraints. Single file, no libraries, no external requests.
  • Look and feel. A few concrete words beat "make it look good".

Real example 1

Orbit Keeper:

Make a one-button orbital survival game. A small moon orbits a star in the centre of the canvas. Holding the pointer pushes the moon outward, releasing lets gravity pull it back in. Stardust spawns at varying radii; collect it to score. Drifting asteroids cross the screen and end the run on contact, and so does touching the star. Speed ramps up slowly. Neon-on-dark look, glow via shadowBlur, best score saved.

Why it works: one input, one way to die, a scoring pickup, and a clear look. Nothing in it needs a second screen.

Real example 2

Hallucination Hunt:

Make a spot-the-odd-one-out game on a grid of procedurally drawn canvas icons (shapes, faces, tiny animals made from primitives). One icon in each grid has a subtle error: a missing limb, wrong colour, mirrored, extra eye. Grid grows from 3x3 to 6x6 over levels. 60 second timer, correct taps add 2 seconds, wrong taps remove 5. Score by speed. Playful 'AI got it wrong' flavour text between rounds.

Why it works: it describes a loop that scales (a growing grid), gives exact numbers for the timer, and adds a piece of personality in the flavour text.

Real example 3

Compute Clicker:

Make an idle/clicker game. Clicking a glowing chip earns FLOPs. Shop has at least 10 upgrades (GPU, cooling, intern, cluster, data centre, fusion reactor...) with scaling costs and per-second output, plus a few one-off boosts. Offline progress calculated on return (capped at 8 hours). Autosave to localStorage, big-number formatting (K, M, B, T...), subtle particle feedback on click, a reset button with confirmation done inside the page (no alert/confirm). Funny flavour text ticker.

Why it works: it lists concrete features (at least ten upgrades, offline progress, autosave) and bans a common annoyance by name: no pop-up dialogs.

A fill-in template

Make a [genre] browser game. The player [verb] using [controls on keyboard, mouse and touch].
[Scoring rule]. The run ends when [loss condition]. It gets harder by [how].
Single HTML file, no external libraries or requests, canvas, works on phones.
Include a start screen, pause, game over with best score saved, and a quick restart.
Look: [colours, mood], big readable score.

Prompt smells

  • "Make it fun." Fun is the result, not an instruction. Describe the loop.
  • No loss condition. The assistant will invent one you don't like.
  • "Add everything." Pick three features.
  • No device mention. You'll get a mouse-only game.

Ready to try? Start with the beginner guide, then browse the other 15 original prompts on our game pages.

Questions people ask

Where can I read more real game prompts?

Every original game on this site publishes its exact prompt on its page.

How long should a game prompt be?

A short paragraph. Enough to cover the verb, the loss condition, controls and constraints.

Can I reuse these prompts?

Yes. They are published so you can adapt them. Change the verb and the loss condition and you have a different game.

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